Friday, 24 September 2010

What I want to do!

What I WANT to do in the 3rd year and why?
  • To create comic books.
    : Because it's the area of design I want to head into! It deals with character design, narrative and how composition working with a structured layout. It's also fun!
  • Character Design (Toy design)
    :I really enjoy trying to push personality into my designs and bring illustrations to life. I'm also a story teller whose quick at coming up with characters and what they're about.
  • Type as image
    : Though still quite structured in term of typography I feel there's ore freedom with type as image. I don't want to completely write of typography as it's something that is essential to the type of design I want to head into.
  • Apparel (clothing)
    : A media that is appropriate for the design I create.
  • Children's Books
    : Not everything I want to do is completely about comic books and that kind of structure. I find childrens books can be just as interesting and creative with the idea of using more space for illustrations and simpler (yet affective) story telling.
What I DON'T want to do in the 3rd year and why?
  • Website Design/coding
    : I would happily illustrate or design something to be incorporated into a website but as far as layout and coding goes it doesn't interest me. It's not creative enough for me. It's also not something that would hold my attention for very long.
  • Technical typography
    : As much as I appreciate a well structured piece of typography it's not what I am drawn toward. It's too fiddly and precise.
  • Animation/motion graphic
    As much as I adore cartoons/watching them it's not something I'm interested in working with. I'll happily design the characters for animation but as far as the animating process goes (and working with such programs as flash and after effects) It's not my area of interest.
  • Corporate design
    : I wasn't sure how to word this one. I would never be interested in making a branding or a logo for some big corporate business or a bank.
(I'll think of some more in the morning)

Tuesday, 21 September 2010

PPD V.3!

Opps, forgot to upload this.
3rd presentation that focuses one what I've done over the summer and what kind of designer I want to be in the up coming year. (Low quality for Issu upload)


  • Cover:
  • Placement: Being too slow in emailing Paul Windle design. Contacting Brian Wood who is an illustrator, graphic designer, comic book artist and writer. Everything I want to be. Getting in touch with Jamie Smart who was great.
  • Find Chaffy: One panel coming for Jamie Smarts website. Anyone can have a go at it but when I mentioned having a go I did not expect a reply nor did I expect such a great response for my panel.
  • Find Chaffy 2: The Perplexing Do*Gooder Duo!
  • Comic Practice: Step by step of page 1 of the comic that I am currently working on to show that I can actually make them if I put my mind to it. Also, as it's the area I want to go into and...I didn't actually have any to show. >>
  • Comic Practice 2: First 3 pages of the comic.
  • Dissertation: How women are portrayed and stereotyped in comic books. Three great books that I picked up over the summer as well as discussing a few of the articles I have found and how this is going to relate to my design practice. One of my brief proposals for this year is to work on a fashion range for women that are just as iconic and striking as merchandise made for guys.
  • Onwards: This year I want to produce more illustrations and work more on being a narrative designer. My area will be comic books and children's graphic novels. I am hoping to really improve on how my illustrations can be used in context.
  • End:

Needs More Glitter

(Putting this here until I know the lo down on where to put dissertation work.)

I found this great article while researching for my dissertation. My dissertation is focused upon how women are portrayed and stereotyped in comics books. Other media is also pending. (I have a bone to pick with Bayonetta.)

While my dissertation is focused on the actual portrayal of characters and how they fit into a media mostly dominated (I mean that in a literal term) by guys, I also want to focus on actual women consumers. This article deals with Marvel fashion and what was written to promote rather (in my own opinion) stereotypical and unflattering clothing. (Then again, how flattering can you be in a t-shirt proclaiming you went to the Xavier Institute....not that I didn't have one of those at 13)

From WWD Fashion Market News: "Consumer products team at Marvel is thinking big when it comes to females." Article: Link

"This one always gets me. Referring to women as “females” is dehumanizing, particularly when it’s contrasted with the use of terms like “men” or “guys”, rather than “males”. Both female and male are fine as adjectives, in moderation. However, when you want to use a noun to refer to female humans, “women” is better, both stylistically and politically, as a recognition of that very humanity. If you want a description for both women and girls, then “women and girls” is the way to go.

The fashion industry magazine in which this article runs was, by the way, originally titled Women’s Wear Daily.

The words “female” or “females” appear five times in the article, three as an adjective (twice as “female product”), and twice as a noun. Women turns up once, as “women’s apparel”. When men turn up, they are not “males”, but “guys”, in this truly wonderful quote:

“Since our core customer has always been guys, we need to be very careful when we introduce female product so that we don’t alienate our core,” said Paul Gitter, president of consumer products, North America, for Marvel Entertainment Inc. “What we have found through testing is that we haven’t alienated them, which gives us the OK to move forward with female product.”


Basically, when promoting products for women we must not forget who the true customers are: The men. That women are merely a bi-product in a media that is dominated by males and that as girls we should feel privileged that we're being included at all.

Or maybe that's just me.

Also, the use of the phrase "female products". This doesn't make me think of t-shirts and cute little heart pendants. It makes me think of bathrooms and pain.

So, just what are these "products"
"Also, anything that we can relate to current music trends does well. For instance, we have a T-shirt where all the superheroes were assembled into a band with a saying like, ‘I heart boys that rock.”

Hmm. I can really see me flaunting that in the studio. Can you? Because I'm 'female' surely that means I like cute girly things and want to date superheroes, not aspire to be them (Note: When I was 8 all I wanted to be was Franklin Richards of the fantastic 4). That's the subtext that I'm reading here. Do they think putting Captain America on a baby-tee will scare men away from the character?

As an 8 year old girl I was reading this:

(Pretty unerving. Couldn't find an image of this on the internet and had to drag out my older collection to scan it in.)

I also wanted to aspire to be Jay Guthrie and have my own robot:

(I bought this at a flea market in whitby when I was ten.)

The problems I see with fashion for women is treating them too much like a separate species. We're all the same nerds. Treat us as such.

Sunday, 12 September 2010

Comic Page 1

So at the end of my second year presentation I mentioned working on a few comic pages. At first I wanted to work on an original story for children but the story became really big and the art style I was going for was my usual way of working. I've put that one of the back burner for now (and it was REALLY early days for it)...

I started working on something closer to home. A six page comic (including cover) with no dialogue depicting a boy rather embarrassingly playing air guitar. His friend finds him and amusement follows.

Drafts Page 1:
Clean Page 1:
Final page 1:
Why does it looks so dark? I think it's just a style thing with how I work with textures. Or as my boyfriend puts it: pastel colours.

More to come. (five more pages)