Wednesday, 2 June 2010

Skottie Young: Junk


So a few months ago I went on a splurge, as it where, and bought Skottie Young's art book: Junk. Then a few weeks later the book discontinued so he could produce a smaller and cheaper to buy book and I was left with a book that only a small handful of people have (around 40 or less I think). I've never been happier to spend that amount of money on some of my heroes doodles.



New designs for one of the new X-men before Marvel decided they would go on a killing spree. Despite that, I esspeically like the differnt variations Skottie went through for the character.

SY's Pixie before Greg Land ....Gred Landed her with the body of a 25 year old super model and the mind of a pre teen.




Comic Book Design


Picked this great book up in waterstones the other day and It's full of really useful pieces of refrences. Not to mention the amount of time and energy that goes into a creating a comic book. There where also a few articles on a number of my favourite comic book artists.

Page layouts and rough sketches.

How the whole peice start's out a rough doodle into somthing of quite brilliant proportions.

Queen of the inhumans and her mighty...hair. It's best not to ask.

More thumbnails and layout's, brining the feeling of any decent of graphic design. Of course I was one of the people who used to get terribly annoyed when told comic books where not Graphic Design.

A favourite artist of mine, Brian Wood who does alot of work for Vertigo comics (Part of DC comics that doesn't realate to their superheros.)

OOoo Colour theory and Hellboy on the same spread. =D

Friday, 28 May 2010

OUGD 203: Evaluation

OUGD 203 Evaluation

Collaborative YCN brief with Kate Dyer
Product, Range And Distribution


During this module and these 2 briefs I have developed a more competent look at character design. I’ve found that not all styles work well together and that sometimes a drawing style has to be adapted to fit around the given content. This can be seen in the YCN collaborative brief that I did with Kate Dyer. We are both illustrative based designers yet we both have very different styles. Kate’s is rather unique where as I feel my illustrative skills are quite board and can be adapted.

When it came to choosing a partner for the the collab briefs, I was one of the stranglers left at the end. I think the problem I had was not asserting myself. I also made some really terribly "work with me!" poster. I spent too much time drawing a big daddy then focusing on what I wanted out of the collaboration. I would have proffered to work with someone with good type and layout skills as this is something I really need to brush up on over the summer.

However, I found that working with Kate was quite laid back and not as intense as she first made out she was. She stated that she needed someone to keep her in line and that she could could be quite mean. I didn't see this at all, but I did keep in touch with her over email as well as phoning her to make sure she came in to work on the collab brief with me.

There was a little bit of trouble in getting the brief started. We where so full of idea's that it took us longer than it should have to actually get on with designing. We went back over the brief and outline where Ted Baker had stated that they didn't want the whole "leaves in shop windows" that other shops around them would be doing. I'll admit that it took us a week to spot this and try our new idea; A Mary Poppins theme.

In the past Ted Baker had done a theme based on Alice in Wonderland but we didn't want it too look so obvious that it was another Disney envisioned story. We took elements from the story like the Mary Poppins figure being blow away in the sky and the chimney sweeps working in a rather modern setting. (As can be seen by the London eye in the background.)

We where interested in a very illustrative scene. This made sense by the fact that it was for a shop window and that we needed something enticing to draw in a crowd. Personally, I don't think thesis works with the muted sepia tones. Unless we wanted to go for the whole "Sepia in real life" theme rather like the Disney shops black and white puppet scenes above their shelves.

We essentially tried to pull away from Ted Baker having a shop displays with little or no meaning. Rather like their plucked chicken they had a few months ago. The shop and the website have a elegant feel to it, despite it claiming it's friendly and down to Earth approach. Another thing we encounted was that many people had a low view on Ted Baker, viewing it as something only "chavs" where. Whether this be through fake knock off's or the real thing. Yet surprisingly the other groups dealing with Ted Baker did not receive the same results in their own surveys. I guess that's down the different types of friends each pair had.

A few things I regret not doing is making an actual mock up for the shop, as well as he instore merchandise. I feel that this is where we could have done more regarding clothe tags and hanging banners inside the shop.

For the second part of Design Practice 2 module I chose to write my own brief so I could focus more on illustrating and crater designs.I chose to work on the "my dogs are barking" brief that deals with idioms and phrases that occur in every day language. My focus was on the dialects of the English language and how this could be explored through character design.

I started by doing research into existing examples of human personification of other non sentient things like countries and nature. An example I looked at and was already fond of is the "Scandinavia and the world" comic strip by a Danish Cartoonist. This was a direct response to a Japanese comic book "Axis powers; Hetalia." My characters and story behind how it would work is a little more light hearted and innocent than SaTW and APH (Who both deal with siltations of war and politics.) During the summer I intend to expand on my own characters story wise to see if I too can depict them in a similar way.

I'll admit that though I wanted to do character design, I was taking a long time to sit down and illustrate. I was too worried how they could be put into context thinking that I would have to design the insides of little translation books. This was not the case as it was explained to me that the characters themselves are the products. (One being the product, the other 6 being the range of characters and finally the books/stationary and web presence is how they are ultimately distributed.)

I finally started drawing the characters through research I had already collected about them. I didn't want them to be obvious yet I also wanted people to realise who they represented. This is where I kept hitting the same problem. Some people figured out straight away who each of the characters where, were as others had trouble seeing this. I tried to apply the same flag motif in the case of Tyke (Yorkshire) to the other dialects but this was not to be. The problem being that not all the dialects had an associated flag with their city's/regions. In the case of Manchester, Liverpool and Newcastle all I could find where the football logo's which had originally being derived from the crests of the city.

I settled on a style for the characters very early on and this is a problem that was addressed in my crits. They liked the characters, yet it was felt that perhaps I should have tried different versions. (young/old...ect.) Personally I feel I could have done more in the way of scenes for the characters. Especially having them interact with each other. A narrative look at design is something I want to focus on in my 3rd year and perhaps experimenting with these characters in the summer will help.

What I had initially hoped for was a set of characters (achieved) a set of scenes (not achieved) stationary, book marks and posters. The last two would have been really easy to have made yet I spent too much time trying to get the books the books are stored in to the right size.

This was another problem for me; craft problems. It turns out that I am not very good at making boxes yet I really wanted to have something to hand in along with my stationary set.

The part of the distribution I am least pleased about is the web presence. I wanted to show that when clicked on a character, it would link you to the city and a small profile page would pop up. (this would have explained why the character represented that dialect.)

Over all, I am rather pleased with how the characters turned out (especially Manchester and Yorkshire being my favourites.) but I really would have proffered to have done more with them narrative wise.

Things I would do differently next time:

- Get a print slot booked early.
- Blog every night and regally as to not go back over myself.
- I'm a designer. I need to start designing almost straight away combined with the research then back and forth. Not just one and then the other.

Monday, 26 April 2010

Being shy will get you no where



This is one of my major problems. I do shy away when people tell me they like my work. I guess I just can't take compliments.

Well...NO MORE!

From the feed back I got from Sam at Norbrow, I aim to re design and re jig my portfolio. Drop a few pieces, add a few newer ones. I also plan to have one sorely for illustration. They'll both be on going and will tie in with each other but I can see what Sam means by not being sure what I'm trying to sell myself as.

Monday, 19 April 2010

IMAGE EVALUATION

During this module I have been able to concentrate on more illustrative type briefs. This was a module I really wanted to do well in because of the subject matter. There was a good core of briefs and I enjoyed working on all of them. However, I feel as if I have not worked hard enough on this module. I have not done enough back up work to support my overall final pieces. This is my own fault as I don’t prioritise and I let this module slip up the radar.

Despite this, however I have been especially pleased with my final brief as well as the book fair brief. With the book fair brief I was able to concentrate on something that I am passionately interested in. It was a struggle at first because I couldn’t think of a thing to do but that was what was good about it. I had to think about the subject matter long and hard and in doing so I came up with several good ideas and one that was made concrete.

My final project was also something I am very interested in; books and editorial design. I feel that it had been some of my strongest work but it could have been improved more. I think I was to do it again then I would have spent more time on the illustrations and coming up with a possibility of idea’s for the actually book designs.

Overall I have enjoyed the module and I hope to do more image based modules in the future.

Final project for the Image Module. Editorial book design of five of my favourite novels. They all have a common theme of pure "oddness." I decided to collect these together in one handy collection, also know as "An Odd Collection."







These are the finished designs and I'm quite proud of the outcome. I could have spent more time on some of the illustrations but I've never been good with time or prioritising for that matter.

And here's the box they slot inside:





I missed not having any crits with this brief. In the end, I asked HJ for advice on the type as it's not my strong point but I think it turned out ok.

Tuesday, 16 March 2010

So, What Am I?

Over the next few days I'll be emailing out my onoging graphic design portfolio to various companys and freelances. I wasn't too overlly fussed about it at first letting my pesemism get in the way of nerves. It wasn't until I recieved the first email back did my nerves start to kick in. You know that awful feeling in the pit of your stomach and the breathlessness? Yup, got that from an email.

And it wasn't bad advice really. It did make me frown a little as I thought about it's relavantness.

I wont say who the company/designer was but he had these words for me: "the first thing that springs to mind is that I was slightly confused about weather you are an illustrator or a graphic designer.

Although I know plenty of graphic designers that do illustration and plenty of illustrators that do graphic design, they tend to only market themselves as one or the other. So my advice to you is decide which you want to do as your main job/career and concentrate on that."

Sound advice, but what to make of it? I took graphic design because that had always been my pasion. (As bad as my graphic design has been in the past.) I was ok at art and all that but I was never out standing. It's only the last few years that I've really started to enjoy my illustration work but along side Grpahic Design. And I think to myself, am I doing somthing wrong or is it just a technicallity. Should I have maybe weeded out a few pages on my portfoio (say the last page at the back labbled; illustrations?) Does it need re-jiggling for the lack of a better word?

I'm still learning. That's why I'm on a graphic design course and will be for another year. My fear is leaving university with an ok degree but no job. Having to go back to a town I really don't like with no idea for the furture.

This is somthing I really want to do and no ammount of stress or temper tantrums at 3am are going to stop me from making somthing of myself.

Monday, 15 March 2010

Mini Portfolio


I'll need Jane or John to go over this and so I can send a smaller PDF. I feel that this is some of my best work to date I just need some one to claryfiy it for me before I click send to any design heroes.

Design Heroes:

- Nobrow
- Skottie Young
- Jamie Smart
- Rock Star
- 2k games
- David Troupes

I need help.